#include "..\script_component.hpp"

/*
 * Author: IDSolutions
 * Opens the virtual arsenal
 *
 * Arguments:
 * None
 *
 * Return Value:
 * None
 *
 * Examples:
 * None
 *
 * Public: Yes
 */

if (GVAR(armory_type) == 0) then {
	["Open", [false, GVAR(gear_box), player]] call BFUNC(arsenal);
} else {
	[GVAR(gear_box), player, false] call AFUNC(arsenal,openBox);
};