#include "..\script_component.hpp"

// private _bank = player getVariable ["FORGE_Bank", 0];
// private _cash = player getVariable ["FORGE_Cash", 0];
private _bank = GETVAR(player,FORGE_Bank,0);
private _cash = GETVAR(player,FORGE_Cash,0);
private _payMultiplier = "MULTIPLYR" call BFUNC(getParamValue);
private _plyscore = rating player;
private _pending = _plyscore * _payMultiplier;

disableSerialization;
createDialog "RscBankDialog";

private _formattedBank = _bank call EFUNC(misc,formatNumber);
private _formattedCash = _cash call EFUNC(misc,formatNumber);
private _formattedPending = _pending call EFUNC(misc,formatNumber);

ctrlSetText [IDC_CASHTEXT, format ["Cash: $%1", _formattedCash]];
ctrlSetText [IDC_BANKTEXT, format ["Bank: $%1", _formattedBank]];
ctrlSetText [IDC_RATINGTEXT, format ["Pending: %1", _formattedPending]];
ctrlSetText [IDC_TIMESHEETTEXT, "Ready for Timesheet"];

{
    lbAdd [IDC_PLAYERINPUT, name _x];
    lbSetData [IDC_PLAYERINPUT, _forEachIndex, netId _x];
} forEach allPlayers;

lbSetCurSel [IDC_PLAYERINPUT, 0];
ctrlSetText [IDC_AMOUNTINPUT, ""];