#include "script_component.hpp"

[{
    GETVAR(player,value_loadDone,false)
}, {
    private _armory_unlocks = player getVariable ["Armory_Unlocks", [[],[],[],[]]];
    private _garage_unlocks = player getVariable ["Garage_Unlocks", [[],[],[],[],[],[]]];

    [_armory_unlocks, _garage_unlocks] call FUNC(initArsenal);
}] call CFUNC(waitUntilAndExecute);