This commit updates the documentation for several Forge modules, adding comprehensive details about their functionalities, user interfaces, and integration with other systems. Key enhancements include:
- Expanded descriptions for the Admin, Arsenal, Bank, Garage, Interaction, Locker, Medical, Organization, Service, Store, and other modules.
- Added new features such as financial operations, user interface improvements, and integration with organization systems.
- Improved clarity on usage instructions and configuration options across modules.
These changes aim to provide better guidance for users and developers interacting with the Forge client system.
This commit refactors several client-side functions to improve code consistency and readability.
- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
This commit fixes an issue where interaction conditions were incorrectly using `companyGenerals` instead of `companyShareholders`. This change ensures that the correct group of players can interact with company assets like the CPOF, garage, and locker.
The following changes were made:
* Updated `fnc_initInteraction.sqf` to use `companyShareholders` in the interaction conditions for CPOF and garage access.
* Updated `CfgVehicles.hpp` to use `companyShareholders` in the interaction conditions for company garage and locker access.