6 Commits

Author SHA1 Message Date
Jacob Schmidt
55f60dc71f feat: Revamp admin panel, store, and arsenal systems
This commit introduces significant changes to the admin panel, store, and arsenal systems, focusing on improved functionality, UI enhancements, and code optimization.

**Admin Panel:**
- Migrated to a web-based UI for improved user experience and maintainability.
- Implemented dynamic player listing with filtering and search capabilities.
- Added functionality for managing player paygrades, sending messages, and transferring funds.
- Integrated server-side events for handling admin actions.

**Store:**
- Added `handleDelivery` event handler.
- Streamlined product selection and purchase processes.
- Improved handling of organization funds and player balances.
- Refactored code for better readability and maintainability.

**Arsenal:**
- Enhanced initialization process with improved data validation.
- Optimized item unlocking logic.

These changes aim to provide a more robust, user-friendly, and efficient experience for both administrators and players.
2025-05-03 19:33:10 -05:00
Jacob Schmidt
21beefe668 feat: Enhance documentation and update variable names
This commit introduces several enhancements to the Forge client, including improved documentation for the Garage and Locker modules, updates to variable names for consistency, and additions to the .gitignore file.

The following changes were made:

- **Garage and Locker Modules:** Added comprehensive README.md files to the Garage and Locker modules, providing overviews, dependency information, author details, feature descriptions, event handler usage, debugging instructions, and version information.
- **Variable Name Consistency:** Updated variable names in `fnc_playerDBSave.sqf` and `fnc_firstLogin.sqf` to use the `FORGE_PayGrade` constant instead of `Paygrade` for consistency with the Forge naming conventions.
- **.gitignore:** Added `/api` to the .gitignore file to exclude the Forge API directory from version control.
2025-04-05 16:51:53 -05:00
Jacob Schmidt
44625a8677 feat: Refactor and document client-side functions
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This commit refactors and adds documentation to several client-side functions across various addons, including:

- **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule).
- **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad).
- **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle).
- **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker).
- **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari).
- **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote).
- **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase).
- **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat).
- **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime).
- **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad).
- **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit).
- **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction).
- **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound).
- **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles).
- **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue).
- **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService).
- **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank).

These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
2025-04-05 16:12:32 -05:00
Jacob Schmidt
c87deec60b Refactor: Organization Funds, Reputation, Tasks, and Player Saving
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This commit refactors how organization funds and reputation are handled, updates task completion logic to use the new organization functions, and modifies player saving to include organization data. Additionally, it introduces string serialization/deserialization and fixes a player save loop.

*   **Organization Funds and Reputation:** Replaces direct server calls for handling funds and reputation with calls to the new organization functions (`EFUNC(org,addFunds)` and `EFUNC(org,addReputation)`). This centralizes fund and reputation management within the organization store.
*   **Task Completion Logic:** Updates task completion functions (`fnc_destroy.sqf`, `fnc_attack.sqf`, `fnc_hostage.sqf`, `fnc_hvt.sqf`, `fnc_defuse.sqf`) to use the new organization functions for adding funds and reputation upon task success or failure. Also adds notifications to inform the player of reputation and fund changes.
*   **Player Saving:** Modifies the player saving function (`fnc_playerDBSave.sqf`) to include the player's organization ID in the saved data.
*   **String Serialization/Deserialization:** Adds `serializeString` and `deserializeString` PREP macros to `XEH_PREP.hpp` and uses them in `fnc_handleOrgLoad.sqf` and `fnc_create.sqf` to handle special characters in organization and member names.
*   **Player Save Loop Fix:** Removes unnecessary brackets from the `call FUNC(playerDBSave)` in `fnc_playerSaveLoop.sqf`.
*   **Organization Purchase Verification:** Adds organization ownership verification to `fnc_handlePurchase.sqf` to ensure only the owner can make purchases using organization funds.
*   **Player Initialization:** Updates `fnc_initPlayer.sqf` to retrieve and set the player's organization upon initialization.
2025-04-05 14:16:24 -05:00
Jacob Schmidt
9c1ff847a7 Major Hotfix 01042025@1925 2025-01-04 19:26:35 -06:00
Jacob Schmidt
c6daf95415 Initial Repo Setup
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2025-01-01 14:35:12 -06:00