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z\forge_client\addons\common
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class Extended_PreStart_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preStart));
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};
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};
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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serverInit = QUOTE(call COMPILE_FILE(XEH_preInit_server));
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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clientInit = QUOTE(call COMPILE_FILE(XEH_postInit_client));
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};
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};
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PREP(actorStateGet);
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PREP(actorStateSet);
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PREP(getPlayer);
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#include "script_component.hpp"
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#include "script_component.hpp"
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#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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ADDON = true;
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#include "script_component.hpp"
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#include "script_component.hpp"
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#include "XEH_PREP.hpp"
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"forge_client_main"};
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authors[] = {"J. Schmidt", "Creedcoder"};
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author = "IDSolutions";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Gets the current state of a player
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*
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* Arguments:
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* 0: Player <OBJECT>
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*
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* Return Value:
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* Player State <HASHMAP>
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*
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* Example:
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* _state = [player] call forge_client_common_fnc_actorStateGet
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*
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* Public: No
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*/
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params [["_player", objNull, [objNull]]];
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private _loadout = getUnitLoadout _player;
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private _pos = getPosASL _player;
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private _dir = getDir _player;
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private _stance = stance _player;
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private _phone = GETVAR(_player,FORGE_Phone,QUOTE(000-000-0000));
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private _email = GETVAR(_player,FORGE_Email,QUOTE(player@example.com));
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private _bank = GETVAR(_player,FORGE_Bank,0);
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private _cash = GETVAR(_player,FORGE_Cash,0);
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private _state = lifeState _player;
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private _hash = createHashMap;
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_hash set ["loadout", _loadout];
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_hash set ["position", _pos];
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_hash set ["direction", _dir];
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_hash set ["stance", _stance];
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_hash set ["phone", _phone];
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_hash set ["email", _email];
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_hash set ["bank", _bank];
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_hash set ["cash", _cash];
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_hash set ["state", _state];
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_hash
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#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Sets the state of a player
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Data <STRING>
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*
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* Return Value:
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* Unit State <HASHMAP>
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*
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* Example:
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* [player, _data] call forge_client_common_fnc_actorStateSet
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*
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* Public: No
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*/
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params [["_player", objNull, [objNull]], ["_data", "", [""]]];
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private _hash = createHashMap;
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if (isNull _player || _data isEqualTo "") exitWith {
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diag_log text format ["[FORGE:Player:Actor] Invalid player or data: %1", _player];
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};
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(parseSimpleArray _data) params ["_uid", "_loadout", "_pos", "_dir", "_stance", "_email", "_phone", "_bank", "_cash", "_state"];
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_player setUnitLoadout _loadout;
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if !(isNil "_pos") then {
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_player setPosASL _pos;
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private _pAlt = ((getPosATLVisual player) select 2);
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private _pVelZ = ((velocity player) select 2);
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if (_pAlt > 5 && _pVelZ < 0) then {
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player setVelocity [0, 0, 0];
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player setPosATL [((getPosATLVisual player) select 0), ((getPosATLVisual player) select 1), 1];
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hint "You logged off mid air. You were moved to a safe position on the ground.";
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};
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};
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if !(isNil "_dir") then {
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_player setDir _dir;
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};
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_player playAction _stance;
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SETPVAR(_player,FORGE_Phone,_phone);
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SETPVAR(_player,FORGE_Email,_email);
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SETPVAR(_player,FORGE_Bank,_bank);
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SETPVAR(_player,FORGE_Cash,_cash);
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SETPVAR(_player,FORGE_State,_state);
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_hash set ["uid", _uid];
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_hash set ["loadout", _loadout];
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_hash set ["position", _pos];
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_hash set ["direction", _dir];
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_hash set ["stance", _stance];
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_hash set ["phone", _phone];
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_hash set ["email", _email];
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_hash set ["bank", _bank];
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_hash set ["cash", _cash];
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_hash set ["state", _state];
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_hash
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#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Gets a player object by UID.
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*
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* Arguments:
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* 0: Player UID <STRING>
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*
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* Return Value:
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* Player object or objNull if not found <OBJECT>
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*
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* Example:
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* ["76561198012345678"] call forge_client_common_fnc_getPlayer
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*
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* Public: Yes
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*/
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params ["_uid"];
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private _player = objNull;
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{
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if ((getPlayerUID _x) isEqualTo _uid) exitWith { _player = _x; };
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} forEach allPlayers;
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_player
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#define COMPONENT common
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#define COMPONENT_BEAUTIFIED Common
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#include "\z\forge_client\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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#ifdef DEBUG_ENABLED_COMMON
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_COMMON
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#define DEBUG_SETTINGS DEBUG_SETTINGS_COMMON
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#endif
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#include "\z\forge_client\addons\main\script_macros.hpp"
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#define MAJOR 1
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#define MAJOR 1
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#define MINOR 0
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#define MINOR 0
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#define PATCH 0
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#define PATCH 0
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#define BUILD 32
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#define BUILD 31
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