#include "..\script_component.hpp" /* * Author: IDSolutions * Adds vehicles to virtual garage and categorizes them by type * * Arguments: * 0: Vehicles - Array of vehicle classnames * * Return Value: * None * * Examples: * ["B_T_LSV_01_unarmed_F", "car"] call forge_client_arsenal_fnc_addVirtualVehicles * * Public: Yes */ params [["_vehicles", [], [[]]]]; private _garage_unlocks = GETVAR(player,Garage_Unlocks,GVAR(default_garage)); _garage_unlocks params ["_cars", "_armor", "_helis", "_planes", "_naval", "_static"]; { switch true do { case (_x isKindOf "Car"): { if ((_x isKindOf "Tank") || (_x isKindOf "Wheeled_APC_F")) exitWith {}; _cars pushBackUnique _x; }; case (_x isKindOf "Tank"): { _armor pushBackUnique _x; }; case (_x isKindOf "Helicopter"): { _helis pushBackUnique _x; }; case (_x isKindOf "Plane"): { _planes pushBackUnique _x; }; case (_x isKindOf "Ship"): { _naval pushBackUnique _x; }; case (_x isKindOf "Static"): { _static pushBackUnique _x; }; }; } forEach _vehicles; { GVAR(car_unlocks) append [getText(configFile >> "CfgVehicles" >> _x >> "model"),[configFile >> "CfgVehicles" >> _x]]; } forEach _cars; { GVAR(armor_unlocks) append [getText(configFile >> "CfgVehicles" >> _x >> "model"),[configFile >> "CfgVehicles" >> _x]]; } forEach _armor; { GVAR(heli_unlocks) append [getText(configFile >> "CfgVehicles" >> _x >> "model"),[configFile >> "CfgVehicles" >> _x]]; } forEach _helis; { GVAR(plane_unlocks) append [getText(configFile >> "CfgVehicles" >> _x >> "model"),[configFile >> "CfgVehicles" >> _x]]; } forEach _planes; { GVAR(naval_unlocks) append [getText(configFile >> "CfgVehicles" >> _x >> "model"),[configFile >> "CfgVehicles" >> _x]]; } forEach _naval; { GVAR(static_unlocks) append [getText(configFile >> "CfgVehicles" >> _x >> "model"),[configFile >> "CfgVehicles" >> _x]]; } forEach _static;