#include "..\script_component.hpp" /* * Author: IDSolutions * Fetches the nearby vehicles * * Arguments: * None * * Return Value: * None * * Example: * None * * Public: No */ private _display = findDisplay IDD_GARAGEDIALOG; private _vehicleList = _display displayCtrl IDC_VEHICLELIST; lbClear _vehicleList; private _temp = []; private _locations = (missionConfigFile >> "CfgGarages" >> "locations") call BFUNC(getCfgData); { if ((getPosATLVisual player) distance (_x select 1) < 20) then { { // private _vehType = _x getVariable ["FORGE_VehicleType", ""]; private _vehType = GETVAR(_x,FORGE_VehicleType,""); // private _hitPointsData = getAllHitPointsDamage _x; if (_vehType != "") then { // private _vehData = [ // fuel _x, // damage _x, // str _hitPointsData // ]; // _temp pushBackUnique [_vehType, typeOf _x, _vehData, netId _x]; _temp pushBackUnique [_vehType, typeOf _x, netId _x]; } else { ["This vehicle was not spawned from the garage and cannot be stored.", "warning", 3, "right"] call EFUNC(misc,notify); }; } forEach (nearestObjects [(_x select 1), ["Land", "Air", "Ship"], 5]) - [player]; }; } forEach _locations; { // _x params ["_vehType", "_className", "_vehData", "_netID"]; _x params ["_vehType", "_className", "_netID"]; private _index = -1; private _displayName = getText (configFile >> "CfgVehicles" >> _className >> "displayName"); private _picture = getText (configFile >> "CfgVehicles" >> _className >> "picture"); _index = _vehicleList lbAdd _displayName; // _vehicleList lbSetData [_index, str [_vehType, _className, _vehData, _netID]]; _vehicleList lbSetData [_index, str [_vehType, _className, _netID]]; _vehicleList lbSetPicture [_index, _picture]; } forEach _temp;