#include "..\script_component.hpp" /* * Author: IDSolutions * Spawns a vehicle from the garage * * Arguments: * None * * Return Value: * None * * Example: * None * * Public: No */ disableSerialization; private _display = findDisplay IDD_GARAGEDIALOG; private _garageList = _display displayCtrl IDC_GARAGEVEHICLELIST; private _vehicleList = _display displayCtrl IDC_VEHICLELIST; private _selectedVehicle = lbCurSel _garageList; private _selectedVehicleData = _garageList lbData _selectedVehicle; private _data = call compile _selectedVehicleData; ctrlEnable [IDC_SPAWNBUTTON, false]; if ((isNil { _data })) exitWith { ctrlEnable [IDC_SPAWNBUTTON, true]; }; private _vehType = _data select 0; private _className = _data select 1; // private _vehData = _data select 2; private _locations = (missionConfigFile >> "CfgGarages" >> "locations") call BFUNC(getCfgData); { if ((_x select 0) == _vehType) then { private _vehicle = createVehicle [_className, (_x select 1)]; // private _fuel = _vehData select 0; // private _damage = _vehData select 1; // private _hitPointsData = _vehData select 2; // _hitPointsData = call compile _hitPointsData; // if (count _hitPointsData > 0) then { // private _hitPoints = _hitPointsData select 0; // private _damages = _hitPointsData select 2; // { // _vehicle setHitPointDamage [_x, _damages select _forEachIndex]; // } forEach _hitPoints; // }; // { // _vehicle setHitPointDamage [_x, _damages select _forEachIndex]; // } forEach _hitPoints; // { // _vehicle setHitPointDamage [_x, _damages select _forEachIndex]; // } forEach _hitPoints; // _vehicle setFuel _fuel; // _vehicle setDamage _damage; // _vehicle setVariable ["FORGE_VehicleType", _vehType, true]; SETPVAR(_vehicle,FORGE_VehicleType,_vehType); _vehicle setDir (_x select 2); }; } forEach _locations; lbClear _garageList; lbClear _vehicleList; _garageList lbSetCurSel -1; _vehicleList lbSetCurSel -1; private _garage = GETVAR(player,FORGE_Garage,[]); private _index = _garage findIf { _x isEqualTo _data }; if (_index != -1) then { _garage deleteAt _index; SETPVAR(player,FORGE_Garage,_garage); }; [] call FUNC(fetchGarage); [] call FUNC(fetchNearby); ctrlEnable [IDC_SPAWNBUTTON, true]; playSound "FD_Finish_F";