#include "..\script_component.hpp" /* * Author: IDSolutions * Initialize player * * Arguments: * N/A * * Return Value: * N/A * * Examples: * [] call forge_client_init_fnc_initPlayer (Server or Singleplayer Only) * [] remoteExecCall ["forge_client_init_fnc_initPlayer", 2, false] (Multiplayer Only) * * Public: Yes */ waitUntil { !isNull player }; waitUntil { player == player }; waitUntil { alive player }; removeAllWeapons player; removeAllAssignedItems player; removeUniform player; removeVest player; removeBackpack player; removeGoggles player; removeHeadgear player; SETPVAR(player,GVAR(done),false); cutText ["Loading In...", "BLACK", 1]; // ["hgetall", "", "", -1, [], "forge_client_init_fnc_handlePlayerLoad", true] spawn dragonfly_db_fnc_addTask; ["hgetallid", getPlayerUID player, "", -1, [], "forge_client_init_fnc_handlePlayerLoad", true, netId player] remoteExec ["dragonfly_db_fnc_addTask", 2, false]; [] spawn FUNC(playerSaveLoop); [] spawn EFUNC(interaction,initInteraction); waitUntil { GETVAR(player,GVAR(done),false) }; cutText ["", "PLAIN", 1]; waitUntil { !(isNull (findDisplay 46)) }; (findDisplay 46) displayAddEventHandler ["KeyDown", { switch (_this select 1) do { // Interaction Interface (default key TAB) case ((configFile >> "CfgPatches" >> "forge_client_main" >> "interactionKey") call BFUNC(getCfgData)): { [] call EFUNC(interaction,openInteraction); false; }; // Holster/Unholster (default key H) case ((configFile >> "CfgPatches" >> "forge_client_main" >> "holsterKey") call BFUNC(getCfgData)): { if ((currentWeapon player) != "" && !(GETVAR(player,FORGE_Holster_Weapon,true))) then { player action ["SwitchWeapon", player, player, 299]; SETPVAR(player,FORGE_Holster_Weapon,true); } else { private _weapon = switch (true) do { case ((primaryWeapon player) != ""): { primaryWeapon player }; case ((handgunWeapon player) != ""): { handgunWeapon player }; case ((secondaryWeapon player) != ""): { secondaryWeapon player }; default {""}; }; if (_weapon != "") then { player selectWeapon _weapon }; SETPVAR(player,FORGE_Holster_Weapon,false); }; false; }; // Open Phone (default key P) case ((configFile >> "CfgPatches" >> "forge_client_main" >> "phoneKey") call BFUNC(getCfgData)): { [] spawn EFUNC(phone,openPhone); false; }; default { false; }; }; }];