#include "..\script_component.hpp" /* * Author: IDSolutions * Initialize player interaction * * Arguments: * N/A * * Return Value: * N/A * * Examples: * [] spawn forge_client_interaction_fnc_initInteraction; * * Public: Yes */ FORGE_Team_Coord = "TEAM_COORD" call BFUNC(getParamValue); FORGE_VA_Enable = "VA_ENABLE" call BFUNC(getParamValue); FORGE_InteractionButtons = [1600, 1601, 1602, 1603, 1604, 1605, 1606, 1607, 1608]; FORGE_InteractionItems = [ [ ["isPlayer cursorObject", "(player distance cursorObject) <= 5"], ["Give Cash", "[cursorObject] spawn forge_client_money_fnc_giveCash"] ], [ ["isPlayer cursorObject", "(player distance cursorObject) <= 5"], ["Add Contact", "[cursorObject] call forge_client_phone_fnc_addContact"] ], [ ["!(isNil { cursorObject getVariable 'isBank' })", "(player distance cursorObject) <= 5"], ["Access ATM", "[cursorObject] spawn forge_client_bank_fnc_openBank"] ], [ ["!(isNil { cursorObject getVariable 'isCPOF' })", "(player distance cursorObject) <= 5 && (getPlayerUID player) in companyShareholders"], ["Access CPOF", "[cursorObject] spawn forge_client_admin_fnc_openAdmin"] ], [ ["!(isNil { cursorObject getVariable 'isCash' })", "(player distance cursorObject) <= 5"], ["Take Cash", "[cursorObject] spawn forge_client_money_fnc_takeCash"] ], [ ["!(isNil { cursorObject getVariable 'isLocker' })", "(player distance cursorObject) <= 5"], ["Open Locker", "[cursorObject] spawn forge_client_locker_fnc_openLocker"] ], [ ["!(isNil { cursorObject getVariable 'isStore' })", "(player distance cursorObject) <= 5"], ["Access the Store", "[cursorObject] spawn forge_client_store_fnc_openStore"] ] ]; if (FORGE_Team_Coord == 1) then { FORGE_InteractionItems append [ [ ["!(isNil { cursorObject getVariable 'isGarage' })", "(player distance cursorObject) <= 5 && (getPlayerUID player) in companyShareholders"], ["Open Company Garage", "[cursorObject] spawn forge_client_garage_fnc_openGarage"] ] ]; } else { FORGE_InteractionItems append [ [ ["!(isNil { cursorObject getVariable 'isGarage' })", "(player distance cursorObject) <= 5"], ["Open Garage", "[cursorObject] spawn forge_client_garage_fnc_openGarage"] ] ]; }; if (FORGE_VA_Enable == 1) then { FORGE_InteractionItems append [ [ ["!(isNil { cursorObject getVariable 'isLocker' })", "(player distance cursorObject) <= 5"], ["Virtual Armory", "[] spawn forge_client_arsenal_fnc_openArmory"] ], [ ["!(isNil { cursorObject getVariable 'isGarage' })", "(player distance cursorObject) <= 5"], ["Virtual Garage", "[cursorObject] spawn forge_client_arsenal_fnc_openGarage"] ] ]; };