#include "..\script_component.hpp" /* * Author: IDSolutions * Fetches the locker * * Arguments: * N/A * * Return Value: * N/A * * Examples: * [] call forge_client_locker_fnc_fetchLocker; * * Public: Yes */ private _display = findDisplay IDD_LOCKERDIALOG; private _itemList = _display displayCtrl IDC_LOCKEREQUIPMENTLIST; private _locker = GETVAR(player,FORGE_Locker,[]); { _x params ["_itemType", "_item"]; private _index = -1; switch (_itemType) do { case "backpack": { private _displayName = getText (configFile >> "CfgVehicles" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgVehicles" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "facewear": { private _displayName = getText (configFile >> "CfgGlasses" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgGlasses" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "headgear": { private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "hmd": { private _display = getText (configFile >> "CfgWeapons" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "item": { private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "magazine": { private _displayName = format["%1 (%2/%3)", getText (configFile >> "CfgMagazines" >> (_item select 0) >> "displayName"), (_item select 1), (_item select 2)]; private _picture = getText (configFile >> "CfgMagazines" >> (_item select 0) >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "uniform": { private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "vest": { private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "weapon": { private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; }; } forEach _locker;