#include "..\script_component.hpp" /* * Author: IDSolutions * Fetches the player's gear * * Arguments: * N/A * * Return Value: * N/A * * Examples: * [] call forge_client_locker_fnc_fetchPlayer; * * Public: Yes */ private _display = findDisplay IDD_LOCKERDIALOG; private _itemList = _display displayCtrl IDC_PLAYEREQUIPMENTLIST; private _data = []; _data pushBack ["backpack", backpack player]; _data pushBack ["facewear", goggles player]; _data pushBack ["headgear", headgear player]; _data pushBack ["hmd", hmd player]; _data pushBack ["uniform", uniform player]; _data pushBack ["vest", vest player]; _data pushBack ["weapon", primaryWeapon player]; _data pushBack ["weapon", secondaryWeapon player]; _data pushBack ["weapon", handgunWeapon player]; { _data pushBack ["item", _x]; } forEach (assignedItems player + items player); { private _magClass = _x select 0; private _ammoCount = _x select 1; private _magLocation = _x select 4; private _ammoFull = getNumber (configFile >> "CfgMagazines" >> _magClass >> "count"); if (_magLocation in ["Uniform", "Vest", "Backpack"]) then { _data pushBack ["magazine", [_magClass, _ammoCount, _ammoFull, _magLocation]]; }; } forEach (magazinesAmmoFull player); _data = _data select { !(_x in [["backpack", ""], ["facewear", ""], ["headgear", ""], ["hmd", ""], ["item", ""], ["magazine", ""], ["uniform", ""], ["vest", ""], ["weapon", ""]]) }; { _x params ["_itemType", "_item"]; private _index = -1; switch (_itemType) do { case "backpack": { private _displayName = getText (configFile >> "CfgVehicles" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgVehicles" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "facewear": { private _displayName = getText (configFile >> "CfgGlasses" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgGlasses" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "headgear": { private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "hmd": { private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "item": { private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "magazine": { private _displayName = format ["%1 (%2/%3) [%4]", getText (configFile >> "CfgMagazines" >> (_item select 0) >> "displayName"), (_item select 1), (_item select 2), (_item select 3)]; private _picture = getText (configFile >> "CfgMagazines" >> (_item select 0) >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "uniform": { private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "vest": { private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; case "weapon": { private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName"); private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture"); _index = _itemList lbAdd _displayName; _itemList lbSetData [_index, str [_itemType, _item]]; _itemList lbSetPicture [_index, _picture]; }; }; } forEach _data;