class CfgVehicles { class Land_Bodybag_01_black_F; class CLASS(bodyBag): Land_Bodybag_01_black_F { maximumLoad = 2000; transportMaxWeapons = 500; transportMaxMagazines = 2000; transportMaxItems = 1000; ace_dragging_canCarry = 1; ace_dragging_carryPosition[] = {0, 0.5, 1.2}; ace_dragging_carryDirection = 90; }; };