#include "..\script_component.hpp" /* * Author: IDSolutions * Handle cash to be given * * Arguments: * 0: Target to add money * 1: Player to remove money * * Return Value: * N/A * * Examples: * [cursorObject, player] spawn forge_client_money_fnc_giveCashSubmit; * * Public: Yes */ params ["_target", "_player"]; private _amount = parseNumber (ctrlText 1401); private _playerCash = GETVAR(player,FORGE_Cash,0); private _targetCash = GETVAR(_target,FORGE_Cash,0); if (_amount > 0) then { if (_amount > _playerCash) exitWith { ["Insufficient cash available.", "warning", 3] call EFUNC(misc,notify) }; private _newCash = _targetCash + _amount; private _formattedAmount = (_amount) call EFUNC(misc,formatNumber); SETPVAR(_target,FORGE_Cash,_newCash); ["deduct", "Cash", _amount] remoteExecCall ["forge_server_money_fnc_handleMoney", 2]; [format ["You have received $%2 cash from %1", _player, _formattedAmount], "blue-grey", 3] remoteExecCall [QEFUNC(misc,notify), _target]; } else { [format ["Enter a valid amount greater than zero."], "warning", 3] call EFUNC(misc,notify); }; closeDialog 0;