#include "..\script_component.hpp" /* * Author: IDSolutions * Initializes the shooters module * * Arguments: * 0: Logic - The logic object * 1: Units - The array of units * 2: Activated - Whether the module is activated * * Return Value: * None * * Example: * [logicObject, [unit1, unit2], true] call forge_client_task_fnc_shootersModule; * * Public: No */ params [["_logic", objNull, [objNull]], ["_units", [], [[]]], ["_activated", true, [true]]]; if !(_activated) exitWith {};