#include "..\script_component.hpp" /* * Function: forge_client_db_fnc_saveToProfile * Author: J.Schmidt * Edit: 07.23.2024 * Copyright © 2024 J.Schmidt, All rights reserved * * Do not edit without permission! * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License. * To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons, * PO Box 1866, Mountain View, CA 94042 * * [Description] * Store player data in Profile Namespace. * * Arguments: * N/A * * Return Value: * N/A * * Examples: * [] call forge_client_db_fnc_saveToProfile; * * Public: Yes */ // if (isNil "forge_client_armory_arsenalUnlocks") then { forge_client_armory_arsenalUnlocks = [] }; // if (isNil "forge_client_armory_garageUnlocks") then { forge_client_armory_garageUnlocks = [] }; if (isNil EGVAR(arsenal,armory_unlocks)) then { EGVAR(arsenal,armory_unlocks) = [[],[],[],[]] }; if (isNil EGVAR(arsenal,garage_unlocks)) then { EGVAR(arsenal,garage_unlocks) = [[],[],[],[],[],[]] }; private _data = [ ["key", getPlayerUID player], ["armory_unlocks", [EGVAR(arsenal,armory_unlocks)]], ["garage_unlocks", [EGVAR(arsenal,garage_unlocks)]], // ["locker", [player getVariable ["Locker", []]]], // ["garage", [player getVariable ["Garage", []]]], ["locker", [GETVAR(player,FORGE_Locker,[])]], ["garage", [GETVAR(player,FORGE_Garage,[])]], // ["cash", [player getVariable ["FORGE_Cash", 0]]], // ["bank", [player getVariable ["FORGE_Bank", 0]]], ["cash", [GETVAR(player,FORGE_Cash,0)]], ["bank", [GETVAR(player,FORGE_Bank,0)]], // ["number", [player getVariable ["FORGE_Phone_Number", "unknown"]]], // ["email", [player getVariable ["FORGE_Email", "unknown@spearnet.mil"]]], ["number", [GETVAR(player,FORGE_PhoneNumber,"unknown")]], ["email", [GETVAR(player,FORGE_Email,"unknown@spearnet.mil")]], // ["paygrade", [player getVariable ["Paygrade", "E1"]]], ["paygrade", [GETVAR(player,FORGE_Paygrade,"E1")]], ["reputation", [rating player]], ["loadout", [getUnitLoadout player]], // ["holster", [player getVariable ["FORGE_Holster_Weapon", true]]], ["holster", [GETVAR(player,FORGE_Holster_Weapon,true)]], ["position", [getPosASLVisual player]], ["direction", [getDirVisual player]] ]; if (isNull objectParent player) then { _data pushBack ["currentWeapon", [currentMuzzle player]]; _data pushBack ["stance", [stance player]]; }; private _hashMap = createHashMapFromArray _data; // profileNamespace setVariable ["FORGE_PlayerData", _hashMap]; SETVAR(profileNamespace,FORGE_PlayerData,_hashMap);