#include "..\script_component.hpp" /* * Function: forge_client_init_fnc_playerDBSave * Author: IDSolutions * * [Description] * Save player to DB. * * Arguments: * N/A * * Return Value: * N/A * * Examples: * [] call forge_client_init_fnc_playerDBSave (Server or Singleplayer Only) * [] remoteExecCall ["forge_client_init_fnc_playerDBSave", 2, false] (Multiplayer Only) * * Public: Yes */ private _default_armory_unlocks = [[],[],[],[]]; private _default_garage_unlocks = [[],[],[],[],[],[]]; private _data = [ getPlayerUID player, "armory_unlocks", [GETVAR(player,Armory_Unlocks,_default_armory_unlocks)], "garage_unlocks", [GETVAR(player,Garage_Unlocks,_default_garage_unlocks)], "locker", [GETVAR(player,FORGE_Locker,[])], "garage", [GETVAR(player,FORGE_Garage,[])], "cash", [GETVAR(player,FORGE_Cash,0)], "bank", [GETVAR(player,FORGE_Bank,0)], "number", [GETVAR(player,FORGE_Phone_Number,"unknown")], "email", [GETVAR(player,FORGE_Email,"unknown@spearnet.mil")], "paygrade", [GETVAR(player,FORGE_PayGrade,"E1")], "organization", [GETVAR(player,FORGE_Organization,"")], "reputation", [rating player], "loadout", [getUnitLoadout player], "holster", [GETVAR(player,FORGE_Holster_Weapon,true)], "position", [getPosASLVisual player], "direction", [getDirVisual player] ]; if (isNull objectParent player) then { _data pushBack "currentWeapon"; _data pushBack [currentMuzzle player]; _data pushBack "stance"; _data pushBack [stance player]; }; // ["hsetBulk", "", "", -1, _data, "", false] spawn dragonfly_db_fnc_addTask; ["hsetidbulk", "", "", -1, _data, "", false, netId player] remoteExec ["dragonfly_db_fnc_addTask", 2, false];