#include "..\script_component.hpp" /* * Function: forge_client_arsenal_fnc_openArmory * Author: IDSolutions * * [Description] * Opens the arsenal system * * Arguments: * None * * Return Value: * None * * Examples: * None * * Public: Yes */ if (GVAR(armory_type) == 0) then { ["Open", [false, GVAR(gear_box), player]] call BFUNC(arsenal); } else { [GVAR(gear_box), player, false] call AFUNC(arsenal,openBox); };