#include "..\script_component.hpp" /* * Function: forge_client_garage_fnc_initGarage * Author: IDSolutions * * Description: * Initializes the garages * * Arguments: * None * * Return Value: * None */ { private _configName = configName(_x); private _className = (missionConfigFile >> "CfgGarages" >> "garages" >> _configName >> "className") call BFUNC(getCfgData); private _pos = (missionConfigFile >> "CfgGarages" >> "garages" >> _configName >> "pos") call BFUNC(getCfgData); private _dir = (missionConfigFile >> "CfgGarages" >> "garages" >> _configName >> "dir") call BFUNC(getCfgData); private _type = (missionConfigFile >> "CfgGarages" >> "garages" >> _configName >> "type") call BFUNC(getCfgData); if (_type == "object") then { private _garage = createSimpleObject [_className, [0, 0, 0]]; _garage setPosATL _pos; _garage setDir _dir; _garage allowDamage false; _garage setVariable ["isGarage", true, true]; } else { private _group = createGroup civilian; private _garage = _group createUnit [_className, [0, 0, 0], [], 0, "NONE"]; _garage disableAI "MOVE"; _garage setPosATL _pos; _garage setDir _dir; _garage allowDamage false; _garage setVariable ["isGarage", true, true]; _garage setVariable ["BIS_enableRandomization", false]; }; diag_log text format ["[FORGE Garage] ClassName: '%1' Pos: '%2' Dir: '%3' Type: '%4'", _className, _pos, _dir, _type]; } forEach ("true" configClasses (missionConfigFile >> "CfgGarages" >> "garages"));