#include "..\script_component.hpp" /* * Function: forge_client_org_fnc_addAsset * Author: IDSolutions * * [Description] * Adds an asset to an organization's inventory. * * Arguments: * 0: Asset Type - Type of asset (vehicle, building, etc.) * 1: Class Name - Class name of the asset * * Return Value: * Asset ID - Unique ID of the added asset, or nil if failed * * Example: * ["vehicle", "B_MRAP_01_F"] call forge_client_org_fnc_addAsset * * Public: Yes */ params [["_assetType", "", [""]], ["_className", "", [""]]]; // Validate input parameters if (_assetType == "" || _className == "") exitWith { ["Invalid parameters for adding asset", "error", 5, "right"] call forge_client_misc_fnc_notify; nil }; // Get the organization store interface private _store = call FUNC(verifyOrgStore); // Add the asset to the organization's inventory // This will generate a unique ID and store all asset information private _assetId = _store call ["addAsset", [_assetType, _className]]; // Provide feedback based on success or failure if (_assetId != "") then { [format ["Asset added: %1 (%2)", _className, _assetType], "success", 5, "right"] call forge_client_misc_fnc_notify; } else { ["Failed to add asset to organization", "error", 5, "right"] call forge_client_misc_fnc_notify; }; // Return the asset ID for further operations _assetId