#include "..\script_component.hpp" /* * Function: forge_client_phone_fnc_sendEmail * Author: IDSolutions * * [Description] * Sends an email. * * Arguments: * 0: Email - The email to send to * 1: Message - The message to send * * Return Value: * None * * Example: * ["test@test.com", "Hello World"] call forge_client_phone_fnc_sendEmail; * * Public: Yes */ params ["_email", "_msg"]; private _defaultEmail = "unknown@spearnet.mil"; private _pEmail = GETVAR(player,FORGE_Email,_defaultEmail); { private _tmpEmail = GETVAR(_x,FORGE_Email,_defaultEmail); if (_tmpEmail isEqualTo _email) then { [_pEmail] remoteExec ["forge_client_phone_fnc_newEmail", _x, false]; }; } forEach playableUnits; // ["listadd", _email, "", -1, [_pEmail, _msg]], "forge_server_phone_fnc_addEmail", false] spawn dragonfly_db_fnc_addTask; ["listadd", _email, "", -1, [_pEmail, _msg], "", false] remoteExec ["dragonfly_db_fnc_addTask", 2, false];