#include "..\script_component.hpp" /* * Function: forge_client_phone_fnc_sendMsg * Author: IDSolutions * * [Description] * Sends a message. * * Arguments: * 0: Number - The number to send to * 1: Message - The message to send * * Return Value: * None * * Example: * ["1234567890", "Hello World"] call forge_client_phone_fnc_sendMsg; * * Public: Yes */ params ["_number", "_msg"]; private _defaultPhoneNumber = "unknown"; private _pNumber = GETVAR(player,FORGE_Phone_Number,_defaultPhoneNumber); { private _tmpNumber = GETVAR(_x,FORGE_Phone_Number,_defaultPhoneNumber); if (_tmpNumber isEqualTo _number) then { [_pNumber] remoteExec ["forge_client_phone_fnc_newMsg", _x, false]; }; } forEach playableUnits; // ["listadd", _number, "", -1, [_pNumber, _msg], "", false] spawn dragonfly_db_fnc_addTask; ["listadd", _number, "", -1, [_pNumber, _msg], "", false] remoteExec ["dragonfly_db_fnc_addTask", 2, false];