#include "..\script_component.hpp" private _display = findDisplay IDD_GARAGEDIALOG; private _vehicleList = _display displayCtrl IDC_VEHICLELIST; lbClear _vehicleList; private _temp = []; private _locations = (missionConfigFile >> "CfgGarages" >> "locations") call BFUNC(getCfgData); { if ((getPosATLVisual player) distance (_x select 1) < 20) then { { // private _isGarageVehicle = _x getVariable ["FORGE_GarageVehicle", false]; private _isGarageVehicle = GETVAR(_x,FORGE_GarageVehicle,false); if (_isGarageVehicle) then { private _vehData = [ getAllHitPointsDamage _x, fuel _x, damage _x ]; _temp pushBackUnique [_isGarageVehicle, typeOf _x, _vehData, netId _x]; } else { ["This vehicle was not spawned from the garage and cannot be stored.", "warning", 3, "right"] call EFUNC(misc,notify); }; } forEach (nearestObjects [(_x select 1), ["Land", "Air", "Ship"], 5]) - [player]; }; } forEach _locations; { _x params ["_isGarageVehicle", "_className", "_vehData", "_netID"]; private _index = -1; private _displayName = getText (configFile >> "CfgVehicles" >> _className >> "displayName"); private _picture = getText (configFile >> "CfgVehicles" >> _className >> "picture"); _index = _vehicleList lbAdd _displayName; _vehicleList lbSetData [_index, str [_isGarageVehicle, _className, _vehData, _netID]]; _vehicleList lbSetPicture [_index, _picture]; } forEach _temp;