#include "..\script_component.hpp" params ["_unit", "_killer", "_instigator", "_useEffects"]; if (!isPlayer _unit) exitWith {}; private _unitPos = getPosATL _unit; private _bodyBag = createVehicle [QCLASS(bodyBag), _unitPos, [], 0, "NONE"]; [_unit] call FUNC(saveDroppedWeapons); [_unit, _bodyBag] call FUNC(moveInventory);