#include "..\script_component.hpp" /* * Author: IDSolutions * Adds item to player's armory unlocks and updates virtual arsenal */ params [["_class", "", [""]], ["_type", "", [""]]]; private _default = [[],[],[],[]]; // private _armory_unlocks = player getVariable ["Armory_Unlocks", _default]; private _armory_unlocks = GETVAR(player,Armory_Unlocks,_default); private _typeToNumber = switch (_type) do { case "backpack": {3}; case "facewear": {0}; case "headgear": {0}; case "hmd": {0}; case "item": {0}; case "magazine": {2}; case "uniform": {0}; case "vest": {0}; case "weapon": {1}; default {0}; }; private _index = (_armory_unlocks select _typeToNumber) pushBackUnique _class; if (_index > -1) then { // player setVariable ["Armory_Unlocks", _armory_unlocks, true]; SETPVAR(player,Armory_Unlocks,_armory_unlocks); if (GVAR(armory_type) == 0) then { [GVAR(gear_box), [_class], false, true, 1, _typeToNumber] call BFUNC(addVirtualItemCargo); } else { [GVAR(gear_box), [_class]] call AFUNC(arsenal,addVirtualItems); }; TRACE_2("Item added to armory",_class,_type); true } else { false };