# Forge Store Module ## Overview The Store module provides a comprehensive shopping system for the Forge client. It includes features for purchasing items, vehicles, and managing store operations. ## Dependencies - forge_client_main ## Authors - J. Schmidt - Creedcoder - IDSolutions ## Features ### Store System 1. **Store Initialization** (`fnc_initStore.sqf`) - Initializes the store system - Sets up necessary configurations and product catalog 2. **Store Interface** - **Open Store** (`fnc_openStore.sqf`) - Opens the store user interface - **Select Product** (`fnc_selectProduct.sqf`) - Handles product selection - **Change Filter** (`fnc_changeFilter.sqf`) - Manages product filtering - **Change Payment** (`fnc_changePayment.sqf`) - Handles payment method selection 3. **Purchase Management** - **Handle Purchase** (`fnc_handlePurchase.sqf`) - Processes purchase transactions - **Buy Item** (`fnc_buyItem.sqf`) - Handles item purchases - **Buy Vehicle** (`fnc_buyVehicle.sqf`) - Manages vehicle purchases ## Event Handlers The module uses several event handlers for initialization and execution: - `XEH_preInit.sqf`: Pre-initialization setup - `XEH_postInit.sqf`: Post-initialization tasks - `XEH_preStart.sqf`: Pre-start configuration - `XEH_postInit_client.sqf`: Client-specific post-initialization - `XEH_preInit_server.sqf`: Server-specific pre-initialization ## Usage To use the store module: 1. Ensure the module is properly loaded in your mission 2. Access the store through the provided UI 3. Browse and filter products 4. Make purchases using the appropriate functions ## Debugging Debug mode can be enabled by uncommenting the following in `script_component.hpp`: ```cpp #define DEBUG_MODE_FULL ``` ## Version Information Version information is managed through the main Forge client system configuration.