#include "..\script_component.hpp" /* * Function: forge_client_task_fnc_makeShooter * Author: Creedcoder, J. Schmidt * * Description: * Registers an AI unit as a shooter. * * Arguments: * 0: The AI unit * 1: ID of the task * * Return Value: * None * * Example: * [this, "task_name"] spawn forge_client_task_fnc_makeShooter; * * Public: Yes */ params [["_entity", nil, [objNull, 0, [], sideUnknown, grpNull, ""]], ["_taskID", "", [""]]]; diag_log format ["[FORGE] Make Shooter: %1", _this]; SETVAR(_entity,assignedTask,_taskID); GVAR(allShooters) pushBackUnique _entity;