#include "..\script_component.hpp" /* * Author: IDSolutions * Create a sound source and play an ambient sfx sound * * Arguments: * 0: The sound source * 1: The name of the SFX sound * 2: Number of seconds before SFX sound will be deleted * * Return Value: * N/A * * Examples: * [this, "sfx_sound_name"] spawn forge_client_ambient_fnc_ambientSound * * Public: Yes */ params [["_source", nil, [objNull, 0, [], sideUnknown, grpNull, ""]], ["_sfx", "", [""]], ["_time", nil, [0]]]; private _sound0 = createSoundSource [_sfx, position _source, [], 0]; while { alive _source } do { if (!isNil "_time") exitWith { uiSleep _time; deleteVehicle _sound0; }; uiSleep 5; if (!alive _source) exitWith { deleteVehicle _sound0; }; };