#include "..\script_component.hpp" /* * Author: IDSolutions * Save player to DB * * Arguments: * N/A * * Return Value: * N/A * * Examples: * [] call forge_client_init_fnc_playerDBSave (Server or Singleplayer Only) * [] remoteExecCall ["forge_client_init_fnc_playerDBSave", 2, false] (Multiplayer Only) * * Public: Yes */ private _data = [ getPlayerUID player, "armory_unlocks", [GETVAR(player,Armory_Unlocks,EGVAR(arsenal,default_armory))], "garage_unlocks", [GETVAR(player,Garage_Unlocks,EGVAR(arsenal,default_garage))], "locker", [GETVAR(player,FORGE_Locker,[])], "garage", [GETVAR(player,FORGE_Garage,[])], "cash", [GETVAR(player,FORGE_Cash,0)], "bank", [GETVAR(player,FORGE_Bank,0)], "number", [GETVAR(player,FORGE_Phone_Number,QUOTE(unknown))], "email", [GETVAR(player,FORGE_Email,QUOTE(unknown@spearnet.mil))], "paygrade", [GETVAR(player,FORGE_PayGrade,QUOTE(E1))], "organization", [GETVAR(player,FORGE_Organization,QUOTE(None))], "reputation", [rating player], "loadout", [getUnitLoadout player], "holster", [GETVAR(player,FORGE_Holster_Weapon,true)], "position", [getPosASLVisual player], "direction", [getDirVisual player] ]; if (isNull objectParent player) then { _data pushBack "currentWeapon"; _data pushBack [currentMuzzle player]; _data pushBack "stance"; _data pushBack [stance player]; }; // ["hsetBulk", "", "", -1, _data, "", false] spawn dragonfly_db_fnc_addTask; ["hsetidbulk", "", "", -1, _data, "", false, netId player] remoteExec ["dragonfly_db_fnc_addTask", 2, false];