class CfgNotifications { class Default { title = ""; iconPicture = ""; iconText = ""; description = ""; color[] = {1,1,1,1}; duration = 5; priority = 0; difficulty[] = {}; }; class TaskAssigned { title = "Task Accepted"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; description = "%1"; color[] = {1,1,1,1}; priority = 0; }; class TaskFailed { title = "Breach of Task"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_ca.paa"; description = "%1"; color[] = {1,0,0,1}; priority = 0; }; class TaskDone { title = "Task Fulfilled"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIconDone_ca.paa"; description = "%1"; color[] = {0,1,0,1}; priority = 0; }; class InformationRed { title = "Information"; iconPicture = "\A3\ui_f\data\map\markers\handdrawn\warning_ca.paa"; description = "%1"; color[] = {0.69,0.13,0.13,1}; priority = 1; }; class InformationGreen { title = "Information"; iconPicture = "\A3\ui_f\data\map\markers\handdrawn\warning_ca.paa"; description = "%1"; color[] = {0.13,0.54,0.13,1}; priority = 1; }; class ScoreAdded { title = "RP Earned"; iconText = "+%2"; description = "%1"; color[] = {1,0,1,1}; priority = 2; }; class IncomingQRF { title = "ENEMY QRF"; iconPicture = "\A3\ui_f\data\Map\VehicleIcons\iconTruck_ca.paa"; iconText = ""; description = "An enemy QRF was spotted near your location"; color[] = {1, 1, 1, 1}; duration = 5; priority = 3; difficulty[] = {}; }; class Warning { title = "WARNING"; iconPicture = "\A3\ui_f\data\Map\Markers\Military\warning_CA.paa"; iconText = ""; description = "%1"; color[] = {1, 0, 0, 1}; duration = 7; priority = 5; difficulty[] = {}; }; class JipTeleport { title = "JIP"; iconPicture = "\A3\ui_f\data\GUI\Cfg\Hints\Timing_ca.paa"; iconText = ""; description = "Join In Progress: Use self-interaction to TP back to your squad"; color[] = {1, 1, 1, 1}; duration = 5; priority = 4; difficulty[] = {}; }; class IntelAdded { title = "INTEL FOUND"; iconPicture = "\A3\ui_f\data\GUI\RscCommon\RscButtonSearch\search_start_ca.paa"; iconText = ""; description = "%1"; color[] = {1, 1, 1, 1}; duration = 7; priority = 3; difficulty[] = {}; }; class RespawnCalled { title = "RESPAWN"; iconPicture = "\A3\modules_f\data\iconSector_ca.paa"; iconText = ""; description = "The CO has called for reinforcements. Respawning in 5 seconds..."; color[] = {0, 0.8, 0, 1}; duration = 5; priority = 5; difficulty[] = {}; }; class Info { title = "INFO"; iconPicture = "\A3\ui_f\data\GUI\Cfg\CommunicationMenu\instructor_ca.paa"; iconText = ""; description = "%1"; color[] = {1, 1, 1, 1}; duration = 5; priority = 4; difficulty[] = {}; }; class AOLimitWarning { title = "AO LIMIT"; iconPicture = "\a3\ui_f\data\GUI\Cfg\Debriefing\endDeath_ca.paa"; iconText = ""; description = "Where are you going? Return to the AO now!"; color[] = {1, 1, 1, 1}; duration = 5; priority = 4; difficulty[] = {}; }; class SetupTimerEnded { title = "SETUP TIMER"; iconPicture = "\a3\ui_f\data\IGUI\Cfg\Actions\settimer_ca.paa"; iconText = ""; description = "Setup phase is over. The mission is a go."; color[] = {1, 1, 1, 1}; duration = 5; priority = 4; difficulty[] = {}; }; class TimeLimitNotification { title = "MISSION TIME LIMIT"; iconPicture = "\a3\ui_f\data\IGUI\Cfg\Actions\settimer_ca.paa"; iconText = ""; description = "%1 minutes remaining."; color[] = {1, 1, 1, 1}; duration = 5; priority = 5; difficulty[] = {}; }; };