// Simulated locker data - this would be replaced with actual game data let lockerData = { storageSpace: { used: 45, total: 100 }, playerEquipment: [ { id: 1, name: "Combat Uniform", type: "clothing", category: "Uniform", condition: 95 }, { id: 2, name: "Tactical Vest", type: "clothing", category: "Vest", condition: 88 }, { id: 3, name: "Combat Backpack", type: "clothing", category: "Backpack", condition: 90 }, { id: 4, name: "Assault Rifle", type: "weapons", category: "Primary", condition: 92, attachments: ["Scope", "Grip"] } ], storedItems: [ { id: 5, name: "Pistol", type: "weapons", category: "Secondary", condition: 100 }, { id: 6, name: "Medical Kit", type: "equipment", category: "Medical", quantity: 3 }, { id: 7, name: "Rifle Magazines", type: "magazines", category: "Magazine", quantity: 5 }, { id: 8, name: "Combat Helmet", type: "clothing", category: "Headgear", condition: 85 } ] }; // Initialize the locker interface function initializeLocker() { updateStats(); setupFilterListeners(); updateEquipmentLists(); } // Update storage statistics function updateStats() { document.getElementById('storageSpace').textContent = `${lockerData.storageSpace.used}/${lockerData.storageSpace.total}`; document.getElementById('itemCount').textContent = lockerData.storedItems.length; } // Set up category filter listeners function setupFilterListeners() { const filterButtons = document.querySelectorAll('.filter-btn'); filterButtons.forEach(button => { button.addEventListener('click', (e) => { // Update active state filterButtons.forEach(btn => btn.classList.remove('active')); button.classList.add('active'); // Filter items const category = button.dataset.category; filterEquipment(category); }); }); } // Filter equipment by category function filterEquipment(category) { const playerItems = category === 'all' ? lockerData.playerEquipment : lockerData.playerEquipment.filter(item => item.type === category); const storedItems = category === 'all' ? lockerData.storedItems : lockerData.storedItems.filter(item => item.type === category); updateEquipmentLists(playerItems, storedItems); } // Update equipment lists display function updateEquipmentLists(playerItems = lockerData.playerEquipment, storedItems = lockerData.storedItems) { const playerList = document.getElementById('playerEquipment'); const storedList = document.getElementById('storedEquipment'); // Update player equipment playerList.innerHTML = playerItems.map(item => `