#include "script_component.hpp" [{ GETVAR(player,value_loadDone,false) }, { private _armory_unlocks = player getVariable ["Armory_Unlocks", [[],[],[],[]]]; private _garage_unlocks = player getVariable ["Garage_Unlocks", [[],[],[],[],[],[]]]; [_armory_unlocks, _garage_unlocks] call FUNC(initArsenal); }] call CFUNC(waitUntilAndExecute);