#include "..\script_component.hpp" // private _bank = player getVariable ["FORGE_Bank", 0]; // private _cash = player getVariable ["FORGE_Cash", 0]; private _bank = GETVAR(player,FORGE_Bank,0); private _cash = GETVAR(player,FORGE_Cash,0); private _payMultiplier = "MULTIPLYR" call BFUNC(getParamValue); private _plyscore = rating player; private _pending = _plyscore * _payMultiplier; disableSerialization; createDialog "RscBankDialog"; private _formattedBank = _bank call EFUNC(misc,formatNumber); private _formattedCash = _cash call EFUNC(misc,formatNumber); private _formattedPending = _pending call EFUNC(misc,formatNumber); ctrlSetText [IDC_CASHTEXT, format ["Cash: $%1", _formattedCash]]; ctrlSetText [IDC_BANKTEXT, format ["Bank: $%1", _formattedBank]]; ctrlSetText [IDC_RATINGTEXT, format ["Pending: %1", _formattedPending]]; ctrlSetText [IDC_TIMESHEETTEXT, "Ready for Timesheet"]; { lbAdd [IDC_PLAYERINPUT, name _x]; lbSetData [IDC_PLAYERINPUT, _forEachIndex, netId _x]; } forEach allPlayers; lbSetCurSel [IDC_PLAYERINPUT, 0]; ctrlSetText [IDC_AMOUNTINPUT, ""];