#include "..\script_component.hpp" /* * Function: forge_client_init_fnc_playerSaveLoop * Author: Creedcoder, J.Schmidt * Edit: 07.15.2024 * Copyright © 2024 Creedcoder, J.Schmidt, All rights reserved * * Do not edit without permission! * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License. * To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons, * PO Box 1866, Mountain View, CA 94042 * * [Description] * Initialize player save loop. * * Arguments: * N/A * * Return Value: * N/A * * Examples: * [] call forge_client_init_fnc_playerSaveLoop (Server or Singleplayer Only) * [] remoteExecCall ["forge_client_init_fnc_playerSaveLoop", 2, false] (Multiplayer Only) * * Public: Yes */ waitUntil { !isNull player }; waitUntil { alive player }; while { true } do { sleep ((configFile >> "CfgPatches" >> "forge_client_main" >> "clientSaveLoopTime") call BFUNC(getCfgData)); ["Saving player...", "blue-grey", 3] call EFUNC(misc,notify); [] call FUNC(playerDBSave); };