#include "..\script_component.hpp" private _worldCenter = getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"); private _fuelPumpTypes = ["Land_fs_feed_F", "Land_FuelStation_Feed_F", "Land_FuelStation_01_pump_malevil_F", "Land_FuelStation_01_pump_F", "Land_FuelStation_03_pump_F", "Land_A_FuelStation_Feed", "Land_Benzina_schnell", "Land_Fuelstation_army", "Land_Ind_FuelStation_Feed_EP1", "Land_Fuelstation"]; private _fuelPumps = nearestTerrainObjects [_worldCenter, _fuelPumpTypes, 500000]; { private _fuelPump = _x; private _triggerPos = getPos _fuelPump; private _trigger = createTrigger ["EmptyDetector", _triggerPos]; _trigger setTriggerArea [5, 5, 0, false]; _trigger setTriggerActivation ["ANYPLAYER", "PRESENT", true]; _trigger setTriggerStatements [ "{ _x isKindOf 'LandVehicle' && !isEngineOn _x } count thisList > 0", "[thisList select 0] spawn forge_client_service_fnc_refuel;", "" ]; } forEach _fuelPumps;