#include "..\script_component.hpp" /* * Function: forge_client_ambient_fnc_ambientSound * Author: J.Schmidt * Edit: 07.15.2024 * Copyright © 2024 J.Schmidt, All rights reserved * * Do not edit without permission! * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License. * To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons, * PO Box 1866, Mountain View, CA 94042 * * [Description] * Create a sound source and play an ambient sfx sound. * * Arguments: * 0: The sound source * 1: The name of the SFX sound * 2: Number of seconds before SFX sound will be deleted * * Return Value: * N/A * * Examples: * [this, "sfx_sound_name"] spawn forge_client_ambient_fnc_ambientSound * * Public: Yes */ params [["_source", nil, [objNull, 0, [], sideUnknown, grpNull, ""]], ["_sfx", "", [""]], ["_time", nil, [0]]]; private _sound0 = createSoundSource [_sfx, position _source, [], 0]; while { alive _source } do { if (!isNil "_time") exitWith { uiSleep _time; deleteVehicle _sound0; }; uiSleep 5; if (!alive _source) exitWith { deleteVehicle _sound0; }; };