#include "script_component.hpp" [{ GETVAR(player,value_loadDone,false) }, { private _armoryUnlocks = GETVAR(player,Armory_Unlocks,[]); private _garageUnlocks = GETVAR(player,Garage_Unlocks,[]); [_armoryUnlocks, _garageUnlocks] call FUNC(initArsenal); }] call CFUNC(waitUntilAndExecute);