#include "..\script_component.hpp" params [["_armory_data", [[],[],[],[]], [[]]], ["_garage_data", [[],[],[],[],[],[]], [[]]]]; if (count _armory_data != 4) then { _armory_data = [[],[],[],[]] }; if (count _garage_data != 6) then { _garage_data = [[],[],[],[],[],[]] }; GVAR(gear_box) = "ReammoBox_F" createVehicleLocal [0, 0, -999]; [GVAR(gear_box), false, false] call AFUNC(arsenal,initBox); GVAR(pdb_mode) = "PDB_MODE" call BFUNC(getParamValue); GVAR(armory_type) = "ARS_TYPE" call BFUNC(getParamValue); GVAR(armory_unlocks) = _armory_data; GVAR(garage_unlocks) = _garage_data; GVAR(item_unlocks) = _armory_data # 0; GVAR(weapon_unlocks) = _armory_data # 1; GVAR(magazine_unlocks) = _armory_data # 2; GVAR(backpack_unlocks) = _armory_data # 3; GVAR(car_unlocks) = _garage_data # 0; GVAR(armor_unlocks) = _garage_data # 1; GVAR(heli_unlocks) = _garage_data # 2; GVAR(plane_unlocks) = _garage_data # 3; GVAR(naval_unlocks) = _garage_data # 4; GVAR(static_unlocks) = _garage_data # 5; TRACE_2("Arsenal System Initialized with defaults",count GVAR(armory_unlocks),count GVAR(garage_unlocks));