#include "..\script_component.hpp" // private _bank = player getVariable ["FORGE_Bank", 0]; // private _rating = player getVariable ["FORGE_Rating", 0]; private _bank = GETVAR(player,FORGE_Bank,0); private _rating = GETVAR(player,FORGE_Rating,0); private _pending = rating player; _rating = _rating + _pending; _bank = _bank + _rating; player addRating - _pending; // player setVariable ["FORGE_Bank", _bank]; // player setVariable ["FORGE_Rating", 0]; SETPVAR(player,FORGE_Bank,_bank); SETPVAR(player,FORGE_Rating,0); // [] call forge_client_bank_fnc_refresh; [] call FUNC(refresh); // hint format ["Timesheet submitted! Received $%1 bonus based on rating of %2", _rating, _rating]; [format ["Timesheet submitted! Received $%1 based on rating of %2", _rating, _rating], "info", 3, "right"] call EFUNC(misc,notify);