#include "..\script_component.hpp" params ["_item", "_price", "_itemType"]; private _displayName = getText (configFile >> "CfgVehicles" >> _item >> "displayName"); // private _garage = player getVariable ["FORGE_Garage", []]; private _garage = GETVAR(player,FORGE_Garage,[]); private _itemData = [[], 1, 0]; if !([_price] call FUNC(handlePurchase)) exitWith {}; _garage pushBack [true, _item, _itemData]; // player setVariable ["FORGE_Garage", _garage, true]; SETPVAR(player,FORGE_Garage,_garage); [_item, _itemType] call EFUNC(armory,addVehArmory); [format ["You have purchased %1 for $%2.", _displayName, _price], "info", 3, "right"] call EFUNC(misc,notify);