# Player Organization Module ## Overview The Player Organization Module provides a comprehensive system for managing player-created organizations in Arma 3. This module enables players to create, join, and manage organizations with features including member management, asset tracking, financial operations, and reputation systems. ## Features - **Organization Creation & Management**: Create and disband organizations with customizable names - **Member Management**: Add, remove, and manage organization members with different roles - **Asset Tracking**: Register and manage organization-owned assets (vehicles, buildings, etc.) - **Financial System**: Track organization funds with deposit and withdrawal capabilities - **Reputation System**: Manage organization reputation that can influence gameplay mechanics - **Database Integration**: Persistent storage using ArmaDragonflyClient for reliable data management - **User-Friendly Notifications**: Visual feedback for all organization operations ## Usage ### Creating an Organization ```sqf // Create a new organization with default funds and reputation [getPlayerUID player, "My Organization"] call forge_client_org_fnc_create; // Create an organization with custom initial funds and reputation [getPlayerUID player, "Elite Squad", 5000, 100] call forge_client_org_fnc_create; ``` ### Managing Members ```sqf // Add a member to your organization ["76561198012345678", "John Doe"] call forge_client_org_fnc_addMember; // Remove a member from your organization ["76561198012345678"] call forge_client_org_fnc_removeMember; // Leave an organization (for members) [] call forge_client_org_fnc_leave; ``` ### Managing Assets ```sqf // Add a vehicle to organization assets ["vehicle", "B_MRAP_01_F"] call forge_client_org_fnc_addAsset; // Add a vehicle with custom properties private _properties = createHashMap; _properties set ["color", "red"]; _properties set ["plate", "ORG-001"]; ["vehicle", "B_MRAP_01_F", _properties] call forge_client_org_fnc_addAsset; // Remove an asset from the organization ["vehicle", "B_MRAP_01_F_1234567890"] call forge_client_org_fnc_removeAsset; ``` ### Financial Operations ```sqf // Add funds to organization account [1000] call forge_client_org_fnc_addFunds; // Remove funds from organization account [-500] call forge_client_org_fnc_addFunds; ``` ### Reputation Management ```sqf // Increase organization reputation [10] call forge_client_org_fnc_addReputation; // Decrease organization reputation [-5] call forge_client_org_fnc_addReputation; ``` ### Disbanding an Organization ```sqf // Permanently delete the organization (owner only) [] call forge_client_org_fnc_disband; ``` ## Technical Architecture The module is built around a central organization store interface that provides a clean API for all organization operations. This interface handles data validation, database persistence, and user feedback. ### Core Components - **Organization Store**: Central interface for all organization operations - **Database Integration**: Persistent storage using ArmaDragonflyClient - **User Notifications**: Visual feedback system for all operations - **Data Validation**: Comprehensive input validation to ensure data integrity ### Data Structure Organizations are stored as structured hashmaps with the following key components: - **Basic Information**: ID, name, owner, creation date - **Members**: List of members with roles and join dates - **Assets**: Categorized inventory of organization-owned assets - **Finances**: Current funds and transaction history - **Reputation**: Current reputation score and history - **Logs**: Comprehensive activity logs for auditing ## Integration with Other Systems The organization module is designed to integrate with other game systems: - **Vehicle Garage**: Register organization-owned vehicles - **Property System**: Manage organization-owned buildings and territories - **Mission System**: Organization-specific missions and objectives - **Economy System**: Organization financial operations and investments ## Developer Notes - All organization operations are performed through the organization store interface - The store is initialized automatically when needed via `verifyOrgStore` - Database operations are asynchronous and use callback functions - User feedback is provided through the notification system - Error handling is comprehensive with appropriate user feedback --- *Developed by J. Schmidt*