#include "..\script_component.hpp" /* * Author: Creedcoder, J. Schmidt * Registers an attack task. * * Arguments: * 0: ID of the task * 1: Amount of targets escaped to fail the task * 2: Amount of targets eliminated to complete the task * 3: Amount of funds the company recieves if the task is successful (default: 0) * 4: Amount of rating the company and player lose if the task is failed (default: 0) * 5: Amount of rating the company and player recieve if the task is successful (default: 0) * 6: Should the mission end (MissionSuccess) if the task is successful (default: false) * 7: Should the mission end (MissionFailed) if the task is failed (default: false) * 8: Amount of time before target(s) escape (default: nil) * * Return Value: * None * * Example: * ["task_name", 1, 2, 1500000, -75, 375, false, false] spawn forge_client_task_fnc_attack; * ["task_name", 1, 2, 1500000, -75, 375, false, false, 45] spawn forge_client_task_fnc_attack; * * Public: Yes */ params [["_taskID", ""], ["_limitFail", -1], ["_limitSuccess", -1], ["_companyFunds", 0], ["_ratingFail", 0], ["_ratingSuccess", 0], ["_endSuccess", false], ["_endFail", false], "_time"]; private _result = 0; waitUntil { sleep 1; _targets = GVAR(allTargets) select { (_x getVariable ["assignedTask", ""]) == _taskID }; count _targets > 0 }; private _targets = GVAR(allTargets) select { (_x getVariable ["assignedTask", ""]) == _taskID }; private _startTime = if (!isNil "_time") then { floor(time) } else { nil }; waitUntil { sleep 1; private _targetsKilled = ({ !alive _x } count _targets); if (!isNil "_time") then { private _timeExpired = (floor time - _startTime >= _time); if (_targetsKilled < _limitSuccess && _timeExpired) then { _result = 1; }; (_result == 1) or (_targetsKilled >= _limitSuccess) } else { (_targetsKilled >= _limitSuccess) }; }; if (_result == 1) then { { deleteVehicle _x } forEach _targets; [_taskID, "FAILED"] call BFUNC(taskSetState); if (_endFail) then { ["MissionFail", false] remoteExecCall ["BIS_fnc_endMission", playerSide]; }; // ["deduct", _ratingFail] remoteExecCall ["forge_server_rating_fnc_handleRating", 2]; [_ratingFail] call EFUNC(org,addReputation); [format ["Task failed: %1 reputation", _ratingFail], "warning", 5, "right"] call EFUNC(misc,notify); sleep 1; { [_x, _ratingFail] remoteExec ["addRating", -2] } forEach allPlayers; } else { { deleteVehicle _x } forEach _targets; [_taskID, "SUCCEEDED"] call BFUNC(taskSetState); if (_endSuccess) then { ["MissionSuccess", true] remoteExecCall ["BIS_fnc_endMission", playerSide]; }; // ["advance", _ratingSuccess] remoteExecCall ["forge_server_rating_fnc_handleRating", 2]; [_ratingSuccess] call EFUNC(org,addReputation); [format ["Task completed: %1 reputation", _ratingSuccess], "success", 5, "right"] call EFUNC(misc,notify); sleep 1; { [_x, _ratingSuccess] remoteExec ["addRating", -2] } forEach allPlayers; // ["advance", _companyFunds] remoteExecCall ["forge_server_money_fnc_handleFunds", 2]; [_companyFunds] call EFUNC(org,addFunds); [format ["Task completed: %1 funds", _companyFunds], "success", 5, "right"] call EFUNC(misc,notify); };