#include "..\script_component.hpp" /* * Author: IDSolutions * Adds item to player's armory unlocks and updates virtual arsenal * * Arguments: * 0: Classname of item to add * 1: Type of item to add * * Return Value: * None * * Examples: * ["B_AssaultPack_rgr", "backpack"] call forge_client_arsenal_fnc_addArmoryItem * * Public: Yes */ params [["_class", "", [""]], ["_type", "", [""]]]; private _armory_unlocks = GETVAR(player,Armory_Unlocks,GVAR(default_armory)); private _typeToNumber = switch (_type) do { case "facewear"; case "headgear"; case "hmd"; case "item"; case "uniform"; case "vest": {0}; case "weapon": {1}; case "magazine": {2}; case "backpack": {3}; default {0}; }; private _index = (_armory_unlocks select _typeToNumber) pushBackUnique _class; if (_index > -1) then { SETPVAR(player,Armory_Unlocks,_armory_unlocks); if (GVAR(armory_type) == 0) then { [GVAR(gear_box), [_class], false, true, 1, _typeToNumber] call BFUNC(addVirtualItemCargo); } else { [GVAR(gear_box), [_class]] call AFUNC(arsenal,addVirtualItems); }; true } else { false };