#include "..\script_component.hpp" /* * Author: IDSolutions * Initializes the arsenal system with armory and garage data * * Arguments: * 0: Armory data - [items, weapons, magazines, backpacks] * 1: Garage data - [cars, armor, helicopters, planes, naval, static] * * Return Value: * BOOLEAN - true if initialization successful, false if invalid data * * Example: * [[_items, _weapons, _magazines, _backpacks], [_cars, _armor, _helis, _planes, _naval, _statics]] call forge_client_arsenal_fnc_initArsenal */ params [["_armory_data", [], [[]]], ["_garage_data", [], [[]]]]; if (!(_armory_data isEqualTypeArray GVAR(default_armory)) || (count _armory_data != 4)) then { _armory_data = GVAR(default_armory); }; if (!(_garage_data isEqualTypeArray GVAR(default_garage)) || (count _garage_data != 6)) then { _garage_data = GVAR(default_garage); }; if (GVAR(armory_type) == 0) then { { [GVAR(gear_box), _x, false, true, 1, _forEachIndex] call BFUNC(addVirtualItemCargo); } forEach _armory_data; } else { { [GVAR(gear_box), _x] call AFUNC(arsenal,addVirtualItems); } forEach _armory_data; }; _armory_data params [["_items", [], [[]]], ["_weapons", [], [[]]], ["_magazines", [], [[]]], ["_backpacks", [], [[]]]]; _garage_data params [["_cars", [], [[]]], ["_armor", [], [[]]], ["_helis", [], [[]]], ["_planes", [], [[]]], ["_naval", [], [[]]], ["_statics", [], [[]]]]; GVAR(armory_unlocks) = _armory_data; GVAR(garage_unlocks) = _garage_data; GVAR(item_unlocks) = _items; GVAR(weapon_unlocks) = _weapons; GVAR(magazine_unlocks) = _magazines; GVAR(backpack_unlocks) = _backpacks; GVAR(car_unlocks) = _cars; GVAR(armor_unlocks) = _armor; GVAR(heli_unlocks) = _helis; GVAR(plane_unlocks) = _planes; GVAR(naval_unlocks) = _naval; GVAR(static_unlocks) = _statics; { [_x] call FUNC(addVirtualVehicles); } forEach GVAR(garage_unlocks);