#include "..\script_component.hpp" /* * Author: IDSolutions * AI plays a given sentence/conversation * * Arguments: * 0: Unit that is playing the given sentence/conversation * 1: Topic that is being talked about * 2: Sentence partaining to the topic at hand * * Return Value: * None * * Example: * [player, "topic", "sentence"] call forge_client_briefing_fnc_spawnLecture * * Public: No */ params ["_unit", "_topic", "_sentence"]; FORGE_Briefing_inProgress = true; publicVariable "FORGE_Briefing_inProgress"; while { alive _unit } do { _unit disableAI "ALL"; _unit switchMove " "; _handle = [_topic, _sentence, nil, nil, nil, [_unit], 1, false] spawn BIS_fnc_kbTell; if (!alive _unit) exitWith { [_unit] spawn BIS_fnc_kbSkip; FORGE_Briefing_inProgress = false; publicVariable "FORGE_Briefing_inProgress"; }; uiSleep 5; }; waitUntil { scriptDone _handle }; FORGE_Briefing_inProgress = false; publicVariable "FORGE_Briefing_inProgress";