client/addons/briefing/functions/fnc_spawnLecture.sqf
Jacob Schmidt d474b3676a
All checks were successful
Build / Build (push) Successful in 28s
Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

44 lines
998 B
Plaintext

#include "..\script_component.hpp"
/*
* Author: IDSolutions
* AI plays a given sentence/conversation
*
* Arguments:
* 0: Unit that is playing the given sentence/conversation <OBJECT>
* 1: Topic that is being talked about <STRING>
* 2: Sentence partaining to the topic at hand <STRING>
*
* Return Value:
* None
*
* Example:
* [player, "topic", "sentence"] call forge_client_briefing_fnc_spawnLecture
*
* Public: No
*/
params ["_unit", "_topic", "_sentence"];
FORGE_Briefing_inProgress = true;
publicVariable "FORGE_Briefing_inProgress";
while { alive _unit } do {
_unit disableAI "ALL";
_unit switchMove " ";
_handle = [_topic, _sentence, nil, nil, nil, [_unit], 1, false] spawn BIS_fnc_kbTell;
if (!alive _unit) exitWith {
[_unit] spawn BIS_fnc_kbSkip;
FORGE_Briefing_inProgress = false;
publicVariable "FORGE_Briefing_inProgress";
};
uiSleep 5;
};
waitUntil { scriptDone _handle };
FORGE_Briefing_inProgress = false;
publicVariable "FORGE_Briefing_inProgress";