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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
67 lines
1.5 KiB
Plaintext
67 lines
1.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Stores a vehicle in the garage
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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private _display = findDisplay IDD_GARAGEDIALOG;
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private _garageList = _display displayCtrl IDC_GARAGEVEHICLELIST;
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private _vehicleList = _display displayCtrl IDC_VEHICLELIST;
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private _selectedVehicle = lbCurSel _vehicleList;
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private _selectedVehicleData = _vehicleList lbData _selectedVehicle;
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private _data = call compile _selectedVehicleData;
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ctrlEnable [IDC_STOREBUTTON, false];
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if ((isNil { _data })) exitWith { ctrlEnable [IDC_STOREBUTTON, true]; };
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private _vehType = _data select 0;
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private _className = _data select 1;
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private _netID = _data select 2;
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// private _netID = _data select 3;
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private _veh = objectFromNetId _netID;
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// private _hitPointsData = getAllHitPointsDamage _veh;
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// private _vehData = [
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// fuel _veh,
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// damage _veh,
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// str _hitPointsData
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// ];
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private _garage = GETVAR(player,FORGE_Garage,[]);
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// _garage pushBack [_vehType, _className, _vehData];
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_garage pushBack [_vehType, _className];
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// player setVariable ["FORGE_Garage", _garage, true];
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SETPVAR(player,FORGE_Garage,_garage);
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lbClear _vehicleList;
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lbClear _garageList;
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_vehicleList lbSetCurSel -1;
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_garageList lbSetCurSel -1;
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_veh spawn {
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deleteVehicle _this;
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waitUntil { isNull _this };
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sleep 0.5;
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[] call FUNC(fetchGarage);
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[] call FUNC(fetchNearby);
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ctrlEnable [IDC_STOREBUTTON, true];
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};
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playSound "FD_Finish_F"; |