client/addons/medical/functions/fnc_deductMedicalCost.sqf
Jacob Schmidt d474b3676a
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Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Deducts the medical cost from the player's account
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Total Cost <NUMBER>
*
* Return Value:
* None
*
* Example:
* [player, 100] call forge_client_medical_fnc_deductMedicalCost;
*
* Public: Yes
*/
params ["_unit", "_totalCost"];
private _preferredAccount = GETVAR(_unit,FORGE_Bank,0);
private _selectedAccount = ["FORGE_Cash", "FORGE_Bank"] select (_preferredAccount >= _totalCost);
private _accountBalance = _unit getVariable _selectedAccount;
private _newBalance = _accountBalance - _totalCost;
_unit setVariable [_selectedAccount, _newBalance, true];
[format ["Medical Services: %1 credited for treatment and recovery.", _totalCost], "blue-grey", 5] call EFUNC(misc,notify);