client/addons/medical/functions/fnc_onKilled.sqf
Jacob Schmidt d474b3676a
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Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Handles the unit's death
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Killer <OBJECT>
* 2: Instigator <OBJECT>
* 3: Use Effects <BOOLEAN>
*
* Return Value:
* None
*
* Example:
* [player, objNull, objNull, true] call forge_client_medical_fnc_onKilled;
*
* Public: Yes
*/
params ["_unit", "_killer", "_instigator", "_useEffects"];
if (!isPlayer _unit) exitWith {};
private _unitPos = getPosATL _unit;
private _bodyBag = createVehicle [QCLASS(bodyBag), _unitPos, [], 0, "NONE"];
[_unit] call FUNC(saveDroppedWeapons);
[_unit, _bodyBag] call FUNC(moveInventory);