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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
30 lines
636 B
Plaintext
30 lines
636 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Handles the unit's death
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Killer <OBJECT>
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* 2: Instigator <OBJECT>
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* 3: Use Effects <BOOLEAN>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, objNull, objNull, true] call forge_client_medical_fnc_onKilled;
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*
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* Public: Yes
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*/
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params ["_unit", "_killer", "_instigator", "_useEffects"];
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if (!isPlayer _unit) exitWith {};
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private _unitPos = getPosATL _unit;
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private _bodyBag = createVehicle [QCLASS(bodyBag), _unitPos, [], 0, "NONE"];
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[_unit] call FUNC(saveDroppedWeapons);
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[_unit, _bodyBag] call FUNC(moveInventory); |