client/addons/phone/functions/fnc_sendEmail.sqf
Jacob Schmidt d474b3676a
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Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Sends an email
*
* Arguments:
* 0: Email <STRING> - The email to send to
* 1: Message <STRING> - The message to send
*
* Return Value:
* None
*
* Example:
* ["test@test.com", "Hello World"] call forge_client_phone_fnc_sendEmail;
*
* Public: Yes
*/
params ["_email", "_msg"];
private _defaultEmail = "unknown@spearnet.mil";
private _pEmail = GETVAR(player,FORGE_Email,_defaultEmail);
{
private _tmpEmail = GETVAR(_x,FORGE_Email,_defaultEmail);
if (_tmpEmail isEqualTo _email) then {
[_pEmail] remoteExec ["forge_client_phone_fnc_newEmail", _x, false];
};
} forEach playableUnits;
// ["listadd", _email, "", -1, [_pEmail, _msg]], "forge_server_phone_fnc_addEmail", false] spawn dragonfly_db_fnc_addTask;
["listadd", _email, "", -1, [_pEmail, _msg], "", false] remoteExec ["dragonfly_db_fnc_addTask", 2, false];